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Create a Homebrew Campaign | #7: Working Your PCs into the World
In the previous lesson of my homebrew campaign creation course, I went over the process of writing copy for your players. We added details about our setting and the first arc of the campaign to a document that we could then send to our players. This document is created to enable our players to create characters that will mesh with the world and will serve the plot of the first arc in our campaign. After you wrote the copy for your players using the advice in that course, you should have sent that documentation along to your players so that they could create characters for you to work into the world. That’s exactly what we’ll be doing in this session, so you should start off by pulling up the characters your players made for your campaign!
Create a Homebrew Campaign | #6: Writing Copy for Your Players
We’re finally here! The session I’ve really been looking forward to… writing copy for your players. Today, we’re going to create something we can give to our players that they can use to build the backstory for their characters. I’m going to talk about the different things I include in this initial handout and I’ll even be giving you access to the handout that I’m creating for you to review. I’m eager to get started, so let’s just dive in!
Create a Homebrew Campaign | #0: Overview
This series will, from start to finish, showcase me creating my own homebrew campaign from scratch. We'll make maps, cities, and story arcs. By the end of it, you should have everything that you need (and more) to sit down for the first session of your long-lasting tabletop campaign. Below, I'm going to break down what each entry into this fifteen-part series will cover.