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Create a Homebrew Campaign | #16: Final Tips and Thoughts

In today’s post, I really just want to do a little chat and wrap-up. I’ll touch on some points I might have missed during this series, give you some final tips and suggestions, and just generally… wrap this up. Wow. I still can’t believe it. This series is over. Who would have thought? Not me.

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Create a Homebrew Campaign | #15: Tools I Recommend

uilt our world, we’ve written our story, our homebrew campaign is ready… but are we? In this post, I’ll be talking about the tools that I recommend you have as a game master for your tabletop campaign. These won’t be specific to D&D, though that’s the game that I typically run. Instead, these are just general suggestions for making your tabletop roleplaying game experience the best that it can possibly be. Some of it is software, some of it is hardware, but all of it combines to make an absolutely phenomenal tabletop experience.

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Create a Homebrew Campaign | #14: Writing a Character Arc

Today, we’re going to have one last session regarding players and how they can shape your world and story. Specifically, I’ll be talking about character arcs, which are sections of your campaign’s story that focus on one or two of the characters, giving them the spotlight. I’m going to talk about why they matter and give my suggestions for creating effective, impactful character arcs that are just as powerful (if not more so) than the main story.

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Create a Homebrew Campaign | #9: World History

Today, we’re getting complicated. I’m going to talk about the history and politics of our world here in this video, and both of these world-building aspects can be exceedingly complicated. It can be a lot of work, but I often find it to be well worth it. When you spend a lot of time on the history and politics of your world, it saves you a considerable amount of work and effort later down the line as you plan out your campaign. You’ll have a lot of information to draw from that you prepared in advance, so drafting the campaign arcs becomes much more doable. Additionally, having a solid idea of your world’s history and politics can make improvising during a session more feasible than it otherwise would be.

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Create a Homebrew Campaign | #7: Working Your PCs into the World

In the previous lesson of my homebrew campaign creation course, I went over the process of writing copy for your players. We added details about our setting and the first arc of the campaign to a document that we could then send to our players. This document is created to enable our players to create characters that will mesh with the world and will serve the plot of the first arc in our campaign. After you wrote the copy for your players using the advice in that course, you should have sent that documentation along to your players so that they could create characters for you to work into the world. That’s exactly what we’ll be doing in this session, so you should start off by pulling up the characters your players made for your campaign!

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Create a Homebrew Campaign | #6: Writing Copy for Your Players

We’re finally here! The session I’ve really been looking forward to… writing copy for your players. Today, we’re going to create something we can give to our players that they can use to build the backstory for their characters. I’m going to talk about the different things I include in this initial handout and I’ll even be giving you access to the handout that I’m creating for you to review. I’m eager to get started, so let’s just dive in!

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