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Create a Homebrew Campaign | #8: Shops and Notable Inhabitants

Your players may have given you the names and a few details of some people they may know who could be part of your story’s first arc. I know mine did! If that’s the case, take time to note down everything your players told you about those characters. It’ll be important for this lesson! Once you’ve got that, you’re ready to dive into creating the shops and notable inhabitants for the setting of our first arc. I’ll be creating some NPCs and stores for the town of Kessit, where the first arc of my homebrew campaign will be taking place.

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Life Life

Create a Homebrew Campaign | #7: Working Your PCs into the World

In the previous lesson of my homebrew campaign creation course, I went over the process of writing copy for your players. We added details about our setting and the first arc of the campaign to a document that we could then send to our players. This document is created to enable our players to create characters that will mesh with the world and will serve the plot of the first arc in our campaign. After you wrote the copy for your players using the advice in that course, you should have sent that documentation along to your players so that they could create characters for you to work into the world. That’s exactly what we’ll be doing in this session, so you should start off by pulling up the characters your players made for your campaign!

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Life Life

Create a Homebrew Campaign | #6: Writing Copy for Your Players

We’re finally here! The session I’ve really been looking forward to… writing copy for your players. Today, we’re going to create something we can give to our players that they can use to build the backstory for their characters. I’m going to talk about the different things I include in this initial handout and I’ll even be giving you access to the handout that I’m creating for you to review. I’m eager to get started, so let’s just dive in!

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Life Life

Create a Homebrew Campaign | #5: Expanding the Arc's Setting

Because we now know what all we want to happen in our arc—or what might happen—we have a lot of work to do to get the setting for our arc fleshed out and expanded. This course is going to be where we take care of that. By the time you've finished with this part of my homebrew campaign creation series, you'll have a solid grasp on the setting of your arc. We've done a lot of world-building so far and we're about halfway done with that, now. Soon, we'll be focusing largely on the stories of our campaign. Bear with me, we're nearly there!

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