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Create a Homebrew Campaign | #7: Working Your PCs into the World

In the previous lesson of my homebrew campaign creation course, I went over the process of writing copy for your players. We added details about our setting and the first arc of the campaign to a document that we could then send to our players. This document is created to enable our players to create characters that will mesh with the world and will serve the plot of the first arc in our campaign. After you wrote the copy for your players using the advice in that course, you should have sent that documentation along to your players so that they could create characters for you to work into the world. That’s exactly what we’ll be doing in this session, so you should start off by pulling up the characters your players made for your campaign!

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Life Life

Create a Homebrew Campaign | #2: Micro View

In this session, we’re going to zoom into the map and focus on one of those regions and one population center within it. You should select a region that has a few interesting features to it, rather than something that is less interesting like a grassy plain or desert. Those can be made interesting, of course, but we want to pick an area that’s interesting right from the start, for this. Note that this is going to be where we write the first arc, too, so keep that in mind when selecting the region you’re going to focus on for this.

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